Golang Workspaces
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This article explains how to use Go workspaces effectively. Earthly simplifies the build process for multi-module Go projects. Check it out.
The Problem
In a previous article, we wrote about how you should be using replace in go.mod
files for modules local to the repository, like in a large monorepo This works because we can safely make assumptions about the organization of the checked-out directory structure. But what to do when you are working on dependant modules spread across multiple repos?
For example, say you are working on a project that uses several Golang modules. Each will have their own go.mod
and their own dependencies. Furthermore, each may have their own repository. Within your project you have a library, maybe a parser for example, that is used in several other modules in your project. You want to do some work on the parser, and then you want to also start using these updates in other modules in your project.
Before Go version 1.18, you’d need to pull the repos locally and then edit each module’s go.mod
with a replace
to be able to use and test the local changes. That might look something like this:
module my-module
go 1.18
0.2
require github.com/jalletto/parserGo v0.
replace github.com/jalletto/parserGo => ./local-path/parserGo
This works for small projects, but you still need to remember to remove the replace before pushing your code since you can’t be certain other devs will have the same local set up as you. And if you are working on a project with dozens of modules, you can see how this would become cumbersome. These are the problems Go workspaces aim to solve.
What Are Golang Workspaces?
Go introduced the concept of workspaces in 1.18
. Workspaces allow you to create projects of several modules that share a common list of dependencies through a new file called go.work
. The dependencies in this file can span multiple modules and anything declared in the go.work
file will override dependencies in the modules’ go.mod
.
To further illustrate how this works, let’s take a look at a simple example. First, we’ll set up the project the old way, using replace
. After that, we’ll take a look at how workspaces can improve this process and make our lives easier.
The Old Way
I have a library with one function in it that adds two numbers together. I want to do some work on that library, and I also want to do some work on a module called service
that uses that library.
package adder
func Add(x int, y int) int {
return x + y
}
I’ve set the module path to be a github repo. Let’s say this is where the module will live in the future, but for now I haven’t pushed anything; the module only exists locally.
module github.com/jalletto/adder
go 1.18
Now, in the same directory, I have another module that uses my adder library.
package main
import (
"fmt"
"github.com/jalletto/adder"
)
func main() {
1, 2)
sum := adder.Add("Sum is ", sum)
fmt.Println(
}
Here’s what my directory looks like to start with.
.
├── adder/
│ ├── go.mod
│ └── adder.go
└── service/
└── main.go
Notice I don’t have a go.mod
yet in my service. Let’s try to create one.
go mod init github.com/jalletto/service
$
go: creating new go.mod: module github.com/jalletto/service
go: to add module requirements and sums:
go mod tidy
That worked and created a go.mod
as expected.
module github.com/jalletto/service
go 1.18
But when we run go mod tidy
to try to add our requirements we get an error.
go mod tidy
go: finding module for package github.com/jalletto/adder
github.com/jalletto/service imports
github.com/jalletto/adder: cannot find module providing package github.com/jalletto/adder: module github.com/jalletto/adder: git ls-remote -q origin in /Users/joshalletto/go/pkg/mod/cache/vcs/d8fe82965d5fea8be6f27791ff06a6f2a77b0ca4d1c4921d77852ef26a2d5ba5: exit status 128:
remote: Repository not found.
fatal: repository 'https://github.com/jalletto/adder/' not found
Which you would expect, since we haven’t pushed our code yet. If it had existed, it would have pulled it and added it to our go.mod
. Either way, we want to set up our project to use the local version of adder
.
Go has had a solution for this for a while. We can use the replace
flag.
go mod edit -replace github.com/jalletto/adder=../adder
This will update our go.mod
file.
module github.com/jalletto/service
go 1.18
replace github.com/jalletto/adder => ../adder
We can now run go mod tidy
without getting an error. That will add this line to our go.mod
.
0.0-00010101000000-000000000000 require github.com/jalletto/adder v0.
Now we can run our program without error.
go run .
$ Sum is 3
With this set up we can make changes to our local adder
library and be sure that they are used when we run service/main.go
. The main drawback is that we need to remember to remove this line from our go.mod
before we push.
replace github.com/jalletto/adder => ../adder
Not a big deal for this tiny program, but in a large monorepo this is not ideal.
Refactor With Go Workspaces
To start, I removed the replace
from ./service/go.mod
. The whole point of workspaces is that we won’t be needing to use replace
for developing locally. In the parent directory, I created a go.work
file. So now my directory structure looks like this:
.
├── adder/
│ ├── go.mod
│ └── adder.go
├── service/
│ ├── go.mod
│ └── main.go
└── go.work
Then I can run go work use ./adder
. This will add a line to my go.work
file.
use ./adder
And if I try to run my program, it works again!
go run ./service/main.go
$ Sum is 3
Now I can keep working on my adder library and test it in my service without having to worry about managing multiple go.mod
files.
Don’t Push Your Workspace
Remember, workspaces are personal to each developer and should be kept out of the source code. So, add it to your .gitignore
or delete it before you push changes. Plus, the cool thing is, if I include modules in the workspace that require my adder
library, they’ll default to the local version I’m editing, no need to tweak anything in the go.mod
of each module.
If you’re loving the efficiency of Golang Workspaces, you might want to take it up a notch. If so check out Earthly for more streamlined builds. It could be the next tool to add to your developer toolkit.
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