CMake vs. Make: What's the Difference?

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Ndafara Tsamba %
Ndafara Tsamba

This article compares CMake and Make. Earthly adds reproducibility and efficient caching to either. Learn more about Earthly.

Creating software isn’t only about writing code; you need to build all the source code to get a usable software artifact. This build process can be done manually, but it can become difficult as you start working on larger projects. This is where tools like CMake and Make can help you automate the process. Both of these tools allow you to go from source code to executables.

In this article, you’ll learn how CMake and Make work and the key differences between them. You’ll then implement CMake and Make to see their differences in action.

What Is Compilation?

A compiler is a program that translates source code into machine code. The compilation of code consists of a few steps, including preprocessing, compiling, and linking, to create either a library or an executable that can be directly run by the computer it was made for.

Steps in the Compilation Process

This compilation process is also known as the build process and is where CMake and Make enter the picture.

How CMake and Make Work

CMake and Make are especially helpful when it comes to automation and save you time by putting all the commands required to build the program in either a Makefile or CMakeLists.txt file without having to type them out every time.

Make is a tool that controls the generation of executables and other non–source files of a program from the program’s source files. It obtains the instructions on how to build the program from a file called the Makefile.

On the other hand, CMake requires a CMakeLists.txt file and is a cross-platform Make. This means that it works on different operating systems. It allows compiler-independent builds, testing, packaging, and installation of software. It’s important to note that CMake produces build files for other systems; however, it’s not a build system itself. CMake can generate a Makefile, and then the generated Makefile can be used with Make in the platform being worked on:

How CMake and Make Work

To use Make, you have to manually create the Makefile, but with CMake, the Makefile is automatically created.

In the following sections, you’ll learn how to compile a simple program using both CMake and Make to better understand their differences.

Installing CMake and Make

To begin, you need to install Make and CMake on your operating system.

To install CMake, follow the instructions available on their website.

On both Windows and Linux, run the following command to check the CMake version number:

cmake --version

If you have installed CMake on Windows, you’ll have the following output:

cmake version 3.24.2

CMake suite maintained and supported by Kitware (kitware.com/cmake).

And the output on Linux will look like this:

cmake version 3.10.2

CMake suite maintained and supported by [Kitware](kitware.com/cmake).

Next, check the version of Make:

make --version

The output should look similar to the following:

GNU Make 4.1
Built for x86_64-pc-linux-gnu
Copyright (C) 1988-2014 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.

If you’re on a Windows machine, check the MSBuild version:

msbuild -version

The output should look like this:


Microsoft (R) Build Engine version 15.8.168+ga8fba1ebd7 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.

15.8.168.64424

Note: To build the CMake artifacts on Windows, you need to install MSBuild, a build engine.

Because Make comes bundled with the Unix operating system, there is no need to install it. However, there may be a need to upgrade to the latest version (which is version 4.3 at the time of writing) to improve functionality and prevent security vulnerabilities.

To install Make on a Windows machine, follow these instructions.

Cmake vs. Make Builds: Differences You Should Know

In this tutorial you’ll learn how to build an application with both CMake and Make. In doing so, you’ll learn the differences between the two, including graphical user interface (GUI) support, management of dependencies, and cross-platform capabilities.

Generate a Build System

One of the main differences between CMake and Make is that CMake creates output that can be used by build systems like Make. This means that CMake acts as a generator for other build systems and it’s not responsible for the actual compilation. In contrast, the output of Make is a compiled binary that can be executed on the target computer.

Note: The source code examples in this article are in the C++ programming language. However, you can use any compiled programming language.

To demonstrate this, look at an example where the following C++ program is run, which gives a greeting, asks for an age, and then prints out that number. The program is composed of three files: main.cpp, age.cpp, and process_age.h:

1 - main.cpp

# include "process_age.h"
# include <iostream>

int main(){
    std::cout << "Hello, Earthly!\n";
    processAge();
    return 0;
}

2 - age.cpp

# include <iostream>
using namespace std;

void processAge(){
    int age;

    cout << "Please enter your age: ";
    cin >> age;

    cout << "You are " << age << " years old.\n";

3 - process_age.h

void processAge();

Building With Make

To build your project with Make, you have to create a Makefile. Makefile entries generally have the following format:

target: dependencies
<tab>    command

For this example, the contents of the Makefile will look like this:

hello_age: hello.o age.o
    g++ hello.o age.o -o hello_age
    
hello.o: hello.cpp
    g++ -c hello.cpp
    
age.o: age.cpp
    g++ -c age.cpp
    
clean:
    rm *.o hello_age

From the above we can see that we have the target, hello_age which depends on the hello.o and age.o objects. The hello.o and age.o objects are created from the hello.cpp and age.cpp source files respectively.

After creating the Makefile, the four files should now be in the directory:

Hello application files

To run this program using Make, run make in the terminal. This will compile the files using the g++ compiler, which should already be installed on the computer. The output of this command will be a hello_age executable:

Running Make

Next, run the command ./hello_age, which will run the executable and print out “Hello, Earthly!”. Then it will give a prompt to enter the age. For a given age of “50”, it will print the following:

Hello, Earthly!
Please enter your age: 50
You are 50 years old.

After running the application, it’s time to clean up the created files with the make command by running the command make clean, removing age.o, main.o, and hello_age from the directory:

Make files

Building With CMake

Now that you’ve seen how Make builds a C++ program, let’s see how CMake does it.

Start by creating a directory named hello_cmake and put in three files: age.cpp, main.cpp, and process_age.h:

hello_cmake folder contents

Then in the hello_cmake directory, create two directories called build-unix and build-windows. Everything created by CMake will be placed in these directories, and they help separate the source files and the files created by CMake. build-unix is needed for builds that run on Unix systems, and build-windows is needed for Windows systems.

Next, create a file named CMakeLists.txt, which is the CMake configuration file. It contains the instructions that will be used to build the program:

cmake_minimum_required(VERSION 3.10.0)

#project name
project (hello_cmake)

add_executable(hello_age main.cpp age.cpp)

The CMakeLists.txt file contains a set of directives and instructions describing the project’s source files and targets. The above CMakeLists.txt starts with cmake_minimun_required(VERSION 3.10.0), which specifies the minimum version of CMake that can be used to process the project. In this instance, you need version 3.10.0 or an error will be reported.

project(hello_cmake) specifies the name of the project that is given to the cmake command and add_executable(hello_age main.cpp age.cpp) adds an executable target named hello_age that is built from the specified source files (ie main.cpp and age.cpp).

Navigate into the build-unix folder and run the following command if using a Unix system:

cmake ..

This will build the project and create a Makefile in the build-unix folder:

Running CMake

The following are the contents of the directory build-unix after running the CMake command:

build-unix contents after running CMake

The Makefile has now been created. To compile the application, run the make command in order to put a hello-age executable inside the build-unix directory:

make
Running make in the build-unix directory

Then run the hello_age executable file, which was created by running the make command:

./hello_age
build-unix contents after running Make

To ensure that this executable works similarly to the one created by the make command, run ./hello_age:

./hello_age
Running a Make executable

As you can see, the program works as before. The only difference is that this time, “51” was inputted as the age.

In summary: The difference between CMake and Make is that Make creates executables from the source files, which have to include a Makefile. In contrast, when using CMake, a CMakeLists.txt file is provided, which is used to create a Makefile. This Makefile is then used with Make to create the executable that can be run.

Cross-Platform vs. Single Platform

Another difference between CMake and Make is that CMake is cross-platform, while Make is single platform. This means that with CMake, you can build the same program—using the same command—on different platforms. To demonstrate this, build a hello_age program on a Windows platform.

On a Windows machine, copy the directory hello_cmake and then navigate into the build-windows directory using the command prompt:

C:\CMake_vs_Make\hello_cmake\build-windows>

Then run the following cmake command:

cmake ..

This will build the C++ code for Windows Visual Studio 15 2017 build system:

-- Building for: Visual Studio 15 2017
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18363.
-- The C compiler identification is MSVC 19.16.27043.0
-- The CXX compiler identification is MSVC 19.16.27043.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: C:/CMake_vs_Make/hello_cmake/build-windows

If you navigate to the build-windows directory, you should be able to see the following files:

build-windows contents

Next, open the hello_cmake.sln file with Visual Studio Code or compile it in the command prompt. To compile it, just make sure MSBuild.exe is in the path. Then run the following command from within the build-windows folder:

MSBuild.exe hello_age.vcxproj

The previous code will build the project, and the following will be the output:

MSBuild output/

This build process will create three directories: Debug, hello_age.dir, and Win32. Find the executable file in the Debug directory and run it using the following command:

hello_age.exe

In this example, the age entered was “52”:

Hello, Earthly!
Please enter your age: 52
You are 52 years old.

As shown, the same commands can be run on both Unix-based systems and Windows-based systems to create a build system with CMake, which makes CMake platform-agnostic. After the output is generated, any build system of choice can then be used to build the application. In this case, Make is used for the Unix-based platform and MSBuild for Windows.

CMake Has a GUI

CMake comes with a GUI that can be used to configure projects. The GUI is an alternative to the command line, especially if the preference is to perform commands visually. In contrast, Make is purely a command-line tool that does not provide any sort of GUI:

CMake GUI

For beginners, the CMake GUI makes for an easier learning curve and guides in getting a build. It does this by being intuitive, providing suggestions, and giving instant feedback by highlighting problematic commands.

To use the GUI, you need to specify the paths to the source code files as well as the output of the build process.

Create a directory and copy over the main.cpp and age.cpp files. Also create a new directory called gui_build which is where the build files will be created.

The directory should look as follows:

GUI Directory Contents

After specifying the source and output directories, the CMake GUI should look as follows: GUI with directories Then click on Configure which will open a dialog box for you to choose which build system you want to generate for.

GUI Generator

In this case, choose MinGW Makefiles and then click on Finish.

This will give instant feedback that there is no CMakeLists.txt file which demonstrates how the CMake GUI highlights problems.

GUI Error

Now add the CMakeList.txt file and run Configure again. This time there will be no error.

GUI with no error

Then click on Generate to generate the Makefile. If you go into the directory you specified to have the binaries, you will see the files generated.

Generated Files

Active Development

CMake was released in 2000 and is still maintained and supported by an open-source community alongside Kitware under a very permissive Berkeley Source Distribution (BSD) license:

CMake updates

The latest release of Make is version 4.3, released at the beginning of 2020:

Make’s latest release

Active development is important as it shows that new features are being added and security vulnerabilities are being fixed regularly. For this reason, if you’re starting a new project, CMake is the better choice.

Dependency Handling

Another difference is that CMake has better dependency handling than Make. Particularly, Make uses a list of what to build and how to build it in terms of dependencies. But with CMake, when adding a third-party dependency, all the resources required for that third-party dependency have to be localized. Then the program or any other consumer of the dependency will only have to add target_link_libraries(dependency) in the CMakeLists.txt file.

More recently, CMake added the FetchContent module, which is a better way to fetch dependencies that have submodules. FetchContent allows getting the source code of the dependency, including it in the CMake project, and then having it compiled from the source with the rest of the project. In contrast, Make doesn’t have this module, and the path to the dependency has to be explicitly set.

Conclusion

You now know the differences between CMake and Make, and why CMake, with its ongoing development, dependency management, and suitability for multiple platforms, is a great pick. If you’re enjoying the efficiency of CMake, you might want to take a look at Earthly. It’s a tool that takes build automation a step further.

Keep coding!

If you enjoyed this tutorial you might want to grab a copy the free eBook “Makefile ins and outs”. In it you’ll learn many tips and tricks for structuring builds and scaling up a build process. From how to write a simple Makefile to how to deal with dependencies and everything in between. Download this free Makefile book right now.
Ndafara Tsamba %
Ndafara Tsamba
Ndafara Tsamba is a software engineer turned self-taught data engineer and technical content creator. When he is not working or creating technical tutorials, Ndafara plays chess and Call of Duty mobile.
Writers at Earthly work closely with our talented editors to help them create high quality content. This article was edited by:
Bala Priya C %

Bala is a technical writer who enjoys creating long-form content. Her areas of interest include math and programming. She shares her learning with the developer community by authoring tutorials, how-to guides, and more.

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